> For the complete documentation index, see [llms.txt](https://dev.pgteam.org/mods/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dev.pgteam.org/mods/en/other/rvgl.md).

# Re-Volt

RVGL Community Edition Mod

### This modification adds new content and updates the original files.

<details>

<summary>Changelog</summary>

### Version 1.0

#### Additional Content

* 6 Single Race tracks: Home 1, Home 2, Fairground, Hospital 1, Hospital 2, Toy World Mayhem;
* 5 Battle Tag arenas: Fairground Battle, Home Battle, Wild West Battle, Rooftops Battle, Hospital Battle;
* More 35+ new cars in different classes;
* 4 new PG Cup for race on new tracks;
* New Toy World Frontend;
* 2 music tracks from N64-version (Frontend and Credits);
* 15+ skins for the stock and new set of cars;

#### Balance

* Replaced Classic Cups on DC-version;
* All new additional content has a obtain method;
  * Super Pro Class is only available with a cheat "Carnival"!

#### Other changes and fixes

* Update classic HUD;
* Added loading screens for all tracks;
* Added missing covers for original maps in Battle Tag mode;
* Added carboxes for Special Cars Set;
* Fix UFO shadow;
* Optimized the resolution of the main textures for PSV;
* Replaced sensor overlay on NohBoard Style;
* Replaced all logo RVGL to Re-Volt;
* Reworked LiveArea assets;
* Added game manual on LiveArea;
* Removed unused files;
* Renamed game to Re-Volt;
* Only for russian version: Created a font textures and tables (based on Fargus and 1C-SoftClub versions);
* Only for russian version: Fixed some text problem.

</details>

<details>

<summary>FAQ</summary>

#### Does the mod affect performance?

***A:*** No performance changes, same experience as vanilla version

#### Do I need to start a new game?

***A:*** No, you can continue the game with the current savedata (but you need to backup before install CE Mod)

#### Do you have a plan for next update?

***A:*** Maybe ;)

#### Why you dont added track\_name or car\_name?

***A:*** Technically port for PS Vita has a some restrictions. Some content don't work or needs full reworked. All content has been carefully selected in the current version, for atmosphere and balance.

</details>

<details>

<summary>Credits</summary>

* ***PG Team:*** Once13One - technical part, resource parsing, design, build, coordination, function selection;
* ***Original port autors:*** Rinnegatamante;
* ***Special thanks to:*** efimandreev0 and Cototsu for translation into russian language;

#### Other Authors and Contributors

***Re-Volt World:*** G\_J, kiwi, danylopez123, Tacita, BloodBTF, Trixed, MightyCucumber, TTDriver, NotDaijoubu, flyboy, Xarc, RV\_Pure, RV\_Passion, Ghosterino, Kiki, burner94, Norfair, PaintHeart, Skarma, Phimeek, Paperman, Flo and other members of community who continue to create such breathtaking things for an amazing game.\
&#x20;

</details>

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