Changelog
All changes are cumulative and relevant for mod version 2.0.
Version 2.0 (Coming Soon)
World Generation
Added extended world size (1024x1024 blocks vs. 864x864 blocks in the regular world);
Added amplified world type (Like in Java Edition) with the following features:
Mountains are generated higher than in the regular world;
Caves and valleys are generated deeper than in the regular world.
New ore types in the Nether: Nether Gold Ore and Ancient Debris;
Huge mushrooms now generate in the swamps like in the Bedrock Edition.
Items & Blocks
Added Nether Gold Ore, Ancient Debris & Netherite blocks from the Nether Update;
Nether Gold Ore & Ancient Debris spawn naturally in the Nether;
Ancient Debris can be smelted in Furnace into Netherite Scrap;
Netherite Scrap can be combined with Gold Ingots to make a Netherite Ingot;
Netherite Ingots can be combined with Diamond items to create Netherite items (Enchanted items will lose their enchantments in the process).
Added Netherite Scrap & Ingot items from the Nether Update;
Added Netherite items (Sword, Pickaxe, Axe, Shovel, Hoe, Helmet, Chestplate, Leggings and Boots) from the Nether Update;
Netherite items are more durable and more powerful than Diamond ones;
Netherite items are immune to lava and fire.
Beacon recognizes Netherite blocks as a base block;
Beacon accepts Netherite Ingot as a payment item;
Added Raw Iron & Gold items;
They can be obtained by mining Iron & Gold Ore respectively. Can be smelted in a furnace to make their respective ingots.
New blocks added to the Creative menu (Farmland, Barked Wood, Command Blocks, Dragon Egg, Barrier);
Added Spawn eggs for the Illusioner, Snow Golem and Wither (Also for the Ender Dragon and Iron Golem);
Added in-game notifier for the Ender Dragon and Iron Golem spawn eggs that they will not work without a spawner.
Increased stack amounts for the Potions (16) and Snowballs (64) from the Java Combat Tests;
Added cooldown timer for Snowball throwing (Four ticks) from the Java Combat Tests;
New recipes for some blocks: Barked Wood and the Planks from it, Packed Ice;
Added a duplication recipe for the Totem of Undying;
Added crafting recipe for the Saddle.
Mobs & Spawning
Added Villager & Zombie Villager biome variants from "Village & Pillage" update;
Child's variant is selected randomly from the parents' variants or from the biome variant.
Added Cold, Warm and Temperate variants for the Cows, Pigs and Chickens from the "Spring to Life" game update;
Child's variant is selected randomly from the parents' variants.
Added new Wolf variants from the "Armored Paws" game update;
Child's variant is selected randomly from the parents' variants.
Tamed Wolves now have 30HP instead of 20HP;
Zombie Horses can spawn naturally in the world;
Spawn with Zombie Horsemen riding them which are equipped with Iron Swords;
They're already tamed by Zombie Horsemen and can be saddled after the Horseman is killed.
Zombie Horses now have 25HP instead of 15HP;
Zombie Horses get random speed value like regular horses;
New spawn rules (According to the "Spring to Life" game update):
Cows, Pigs and Wolves now spawn in the Jungle;
Chickens, Sheep, Cows, Pigs and Wolves now spawn in the Badlands;
Wolves now spawn in the Savanna.
Ported new sheep color distribution from the "Spring to Life" game update;
Iron Golem now has visible cracked states and can be repaired with the Iron Ingots;
The Saddle now can be removed from a pig by using a Shears;
Fixed the Illusioner naming bug that caused the game not to display its name;
Changed the Illusioner's spawn rules and loot table;
Removed Herobrine.
Graphics & Performance
Added new graphics settings:
Render distance (Up to 8 chunks) & Fog distance sliders;
FOV slider;
Particles level slider;
Cloud rendering control slider;
Ability to enable fast rendering of leaves;
Ability to disable smooth lighting.
Technical
Added an ability to enable camera zooming. You can use it by touch or by button combination;
Zooming method can be changed in the game settings;
The sensitivity of the zooming can also be changed in the game settings.
Integrated free DLCs patch;
Enabled the ability to use non-English symbols while using Books with Quill and Signs;
Added an ability to enable debug hitboxes rendering (Disabled in Mini games);
Fixed the crash by using a Door and Piston + Button;
Fixed the crash caused by the macOS specific files (Like .DS_Store) in the game DLC directories.
Menus & Interface
Unlocked a hidden Biome Preview menu (Moving map borders works with some bugs and limitations);
Added Seed Templates - a feature that allows you to select a seed template (One of 17 choices) for the world generation;
Generating a new seed via Biome Preview or editing the seed manually will reset the selected template.
Added the ability to send messages to the in-game chat by using the keyboard. You can summon it by touch or button combination;
Activation method can be changed in the game settings;
You can disable the chat entirely in the game settings.
Added the ability to enable the display of item debug information in the game (Like durability, NBTs, IDs, etc.);
Added repair cost information for the items;
Added Entity ID information for the items.
Added the ability to enable advanced armor UI from the Battle Mini game for use in regular gameplay;
Added the ability to enable the directional damage indicator from the Battle Mini game and Glide Mini game for use in regular gameplay;
Added additional HUD elements (Optional);
Added coordinates display (Chunk coordinates included);
Added FPS counter.
Added changelog showcase after the first launch of the game (Like official 4J Studios' changelog);
Removed duplicated Skin Packs from the Skin Select menu;
Changed the End Poem's look according to the recent Java Edition updates;
End Poem scrolling speed is increased;
New look for the panoramas and some other UI elements (For example: crosshair);
Added some new splashes;
Localization tweaks.
Visuals
Updated models and textures for the following mobs:
Pig;
Chicken;
Cow and Mooshroom;
Bat.
New cloud pattern;
New Wolf textures;
Updated look of the Wolf's collar;
Villager's and Zombie Villager's textures were tweaked;
Fixed Sheep fur texture issue;
Mushroom block textures were updated;
Changed Map background;
Updated grass color in the Savanna biomes;
New Command Block textures with animations;
Some other small tweaks to match modern Java Edition look.
Cosmetics
Added Christmas chests event from Java Edition;
Added a feature to display the player's cape on the elytra (It won't work with most of the 4J Studios' capes, but it will work with the official Mojang capes and with the custom capes);
Added ambient fog effects;
Fog during the rain is closer to the player;
Fog in the Swamps is closer to the player.
Added an ability to enable darker nights;
Its effects depend on the game's gamma setting.
Added an ability to enable colorful stars rendering (Also adds more stars to the night sky);
Added an ability to enable Minecraft Beta clouds height;
Added an ability to enable better lighting (Warmer Lighting).
DLCs
Added Bare Bones Texture Pack;
Added Halloween Charity Skin Pack;
Added the following maps for the Battle Mini-Game:
"Pipe Field" by Alexis.
Added the following maps for the Glide Mini-Game:
"Lighthouse" by the LCE Glide Community (Obvzyes, Commander, UMFD-0);
"Challenge" by LoreOfCrafters;
"Fortress" by Alexis;
"Baby Park" by Alexis.
Added world templates for the Halo and Mario Mash-Ups;
Some missing DLCs were added back into the game;
Added Elytra layer support for some of the capes.
LiveArea
Completely new LiveArea design;
Updated manual pages (Also added a Russian version of the manual);
Completely new look for the Trophy icons.
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