Revisited Trilogy
This modifications restores and improves some of the things that are missing in different versions of the games.
Last updated
This modifications restores and improves some of the things that are missing in different versions of the games.
Last updated
Launcher created for all games in trilogy (Thanks to gl33ntwine)
Rebuilded Configurator App:
Added some custom patches;
Added new design for ui;
Added a custom patches based on JPatch:
re3: Road reflections (in Configurator App);
Always drawable wanted stars (in Configurator App);
An ability to remove FOV-effect while driving a car (in Configurator App);
CJ magnetting to stealable objects only when very close;
Fix Second Siren for emergency vehicles;
re3: Make cars and peds to not despawn when you look away;
Show muzzle flash for the last bullet;
Wide coronas/sprites fix;
Fixed breathing underwater (bubbles);
Reflections are now bigger in quality;
Peds don't die when stealing a car;
Aiming with Country Rifle is now in 3rd person;
Sprinting on any surface is allowed;
Radar streaming should be fixed;
Remove "ExtraAirResistance" flag;
Returned fix emergency vehicles (fixed sniper scope);
Use vitaGL's shader cache by TheOfficialFloW;
Fixed for CJ's classic shadow by Ardetis;
Remaped control (PS3 style);
Updated LiveArea. Redesign manual;
Add free aim option by PoisonPoisonPoison;
Fix languages for PCAE 1.0
Other localization fixes;
Environment textures changed to vanilla version;
The number of replaced models has been reduced, motorcycles and car wheels have been removed;
Exhaust smoke fix for some vehicles (with new model for Monster);
Fix the texture of tires on motorcycles;
Fix license plates on cars;
Fixed Tornado;
Ambulance rear wheel fix;
Fix white textures for umbrellas;
Returned the map from the vanilla version;
Returned lost inscriptions on road signs;
Fixed Binco building textures;
Fixed some textures:
Beam under bridge in Downtown (Los Santos);
High-rise buildings in Las Venturas;
Bridge in Los Santos (where Uzi is);
Weathervane at abandoned airport;
Road barriers in desert and rural areas;
Shadows in Sweet's house;
Fixed some models and collisions:
Signs and gaps;
Escalators;
Transparent models in stadium;
Surfaces countryn_8.col;
Fix building doors in Los Santos;
Fixed asphalt texture in Burger Shot parking lots;
Windmill texture fix;
Fix ATM in Los Santos;
Fix mailboxes \ electrical panels;
Fixed shooting animation and recoil (shotgun, mini-gun, country rifle, tech9);
Fixed too dark bushes;
Fixed flower bouquet damage;
Fixed action buttons in special vehicles (loader, tow truck, tractor);
Fixed hydraulic lock;
Added coop missions, like PS2 (Free roam and Rampage);
Added Hot Coffee;
HotCoffee girls models changed to partially nude (16+);
Fixed girl model "Barbara Schternvart" for Hot Coffee script; Fixes:
Added Body Stat Fix;
Added Food Eating Fix;
Fixed date with Michelle;
Fixed Boxville van doors on house robbery mission;
The "Home brains" script for the unique behavior of homeless people has been restored;
Moved one police bribe in SF in the Doherty area to a more suitable location (used to be inside the house);
Fixed Caesar's car license plate so it reads "VLA4L" (Varrios Los Aztecas 4 Life) instead of "LVA4L";
Pickup position for Country Rifle in one of the locations has been fixed; Missions / logics changes:
Now, in order to get a van in the "Life's a Beach" mission, you need to score 4000 points in a dance, like on PS2;
The "the stoppie" and "jump & stoppie" trials have been returned to the motorcycle school;
The test "Spin and go" was returned to the driving school;
In driving school, the "Burn & lap" challenge now requires 5 laps in 40 seconds like on PC/PS2, instead of 3;
Driving School Instructor now informs the player of the 12 tests required to complete the school, instead of 11;
Added a briefing before the start of the biker and boat school with unused lines, as in the driving school (subtitles for the dialogue in the biker school are not entirely correct, since there are not enough lines in the game for this briefing, but this is not particularly striking);
The limit in the gyms now works the same as in SilentPatch - it depends on the days spent in the game;
During a Drive-Thru mission, characters no longer "magically" move around in the car;
On the Farewell, My Love... mission, Catalina is now being driven by Claude instead of Woozy;
On the Lure mission, the game now uses the correct tinted Rancher;
Caligula Robbery mission no longer changes CJ's current hairstyle;
SFPD now has a Police Maverick;
Motorcycles now correctly spawn near the biker school after completing it;
Well Stacked Pizza in Palomino Creek and Montgomery, a barbershop in El Quebrados, and a sports field on Santa Maria Beach are now displayed on the radar;
Kickstart mission can now be completed on Mondays, Wednesdays and Fridays (before, due to a bug, there were only 2 days);
One of the dining halls in Fort Carson is now correctly displayed on the radar during a date;
Statistics now correctly display money spent in the strip club;
The amount of money spent on car tuning, vending machines, hot dog vans and street vendors is now correctly recorded in statistics;
Killed bouncers for debt in the casino are now recorded in the statistics;
In the "Big Smoke's Cash" side mission, the Patriot and its driver no longer have full damage protection;
Siren speed on a "Black Project" mission with PS2;
Now the game uses a different, more correct animation when landing with a parachute;
Cutscenes in the mission "Sweet & Kendl" can now be skipped;
After the mission "Big Smoke" in the Los Santos cemetery, CJ's mother's grave is now covered with earth, and a monument appears near it;
Before the mission "Big Smoke", Smoke's car will now spawn near the Johnsons' house;
Many new unique parked vehicles have been added to the map;
The garage near the Johnsons' house is now locked until the first mission is completed;
The train in the opening scene now moves slower, like in the PS2 version;
Now when skipping the opening cutscene of the game, it is skipped in parts, and not completely;
In the opening cutscene, Tenpenny's last phrase is no longer cut off;
Health pickups have been added near each hospital in the state;
Gyms, tattoo parlors and some other interiors are now only accessible when the corresponding city is opened during the storyline; Unique models:
On the mission "Sweet's Girl" members of the Seville Boulevard Families now have unique models;
On the missions "You've Had Your Chips", "Intensive Care" and "The Meat Business", members of the Sindacco Family now have unique models;
On the mission "Management Issues", Madd Dog manager now has a unique model;
On the mission "The Da Nang Thang" one of the imprisoned refugees now has an unused Csom2 model;
On the mission "OG Loc", Freddy now has a unique model;
On the mission "Los Desperados", Caesar's friends Sunny, Heizer and Gal now have unique models;
On the mission "Los Sepulcros" Kane now has a unique model;
On the mission "Snail Trail" the reporter now has a unique model;
On the mission "Snail Trail" the reporter is now picked up by a taxi with the correct taxi driver model;
On the mission "Tanker Commander" Mr. Whittaker now has a unique model;
On the mission "The Home in the Hills", Big Poppa now has a unique model;
On the mission "Doberman", the traitor now has a unique model;
On the mission "Custom Fast Track" guards now have a more appropriate WMYSGRD skin;
On the mission "Key to Her Heart" the game now uses the correct model of Millie in the sex shop and her house, and also the member of the Russian mafia at the beginning of the task was replaced by a bandit from the Italian mafia Vmaff4;
The "Big Smoke's Cash" side mission now uses all three variations of GSV member models - Fam1, Fam2 and Fam3;
Denise Robbinson on the mission "A Home In The Hills" was replaced by an ordinary prostitute;
In "Intensive Care", "Freefall" and "Saint Mark's Bistro" missions, Forelli family members now have unique models;
Many missions now use more varieties of Ballas and Fam (GSF) models;
The "Reuniting the Families" mission at the motel now also has members of the Seville Boulevard Families and Temple Drive Families with unique models;
In the mission "Wrong Side of the Tracks" more types of Vagos are now on the train; Other
Added script fot jumping into convertible Banshee, as she is always without a roof;
Ray of light at the lighthouse and casino;
The Leviathan helicopter now always has a magnet (like in the mission "Up, Up and Away!");
Added streetlights throughout the state;
Added active lighting of closed road signs;
General vegetation update
Removed modified plant.dat;
Replaced grass texture;
Fix textures for grass, sand, gravel materials;
Added vegetation to Back O Beyond Swamp;
Restored shadows in indoors;
New textures for mobile widgets.
VBDec support (changes audio paths for cutscenes and radio to PS2 paths)
Potentially this fixed a radio bug;
Changing the menu cursor color (10th AE Style);
Update LeveArea and Manual.
Added an option in Controller Setup that allows to switch between rearpad and front touch for L2/L3/R2/R3 buttons emulation;
VBDec support (changes audio paths for cutscenes and radio to PS2 paths);
Changing the cursor menu color (10th AE Style);
Recolor crosshair;
Update LeveArea and Manual.
AND MANY MORE!
GTA III
10th Anniversary Edition
GTA Vice City
10th Anniversary Edition
GTA San Andreas
PC Anniversary Edition