GTA III
GTA III 10th Anniversary Edition Mod
Last updated
GTA III 10th Anniversary Edition Mod
Last updated
The mod contains the works of many authors, including exclusive ones from PG Team
Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
Fixed the volume of UZI
Mini-fixes in manual and graphics
Sound effects cut from the PS2 version and the game's beta have been re-implemented.
Alerts at metro stations
Ambience for the docks and coasts
Ambience for Marco's Bistro
Ambience for the Market in Chinatown
SFX for reloading the rocket launcher
Added removed radio tracks and ads from PS2 version
Tom Novy - Back to The Streets (Head Radio)
Conor and Jay - Carry Me Off (Head Radio)
Marydancin - Wash Him Off (Lips 106)
Gianni Schicchi - O Mio Babbino Caro (Double Clef FM)
—— Adverts re-added for Head Radio:
Restored Ammu-nation advert
Restored Army advert
—— Advertising Lips 106
Restored Army adverts (shorter ads than on Head Radio)
—— Flashback FM
Duran Duran reference is restored
Police walkie talkie sfx from PS2 version are restored
New HD weapon icons
New loading screens
New original high quality Splash Screen
New main menu
Global map / mini-map
Added a black outline for the mini-map
Replaced UZI texture with the beta version
Changed radio icons to new ones
Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16
Added an interior to Marco's Bistro (Portland)
Added an interior for Mean Street Taxis (Portland)
Re-Implemented the feul dispensers from the PS2 version to the gas station
Reworked and manually optimized textures from the Xbox version of GTA 3.
Textures of roads, grass, sidewalks, roof hatches, walls, etc.
New vehicle textures and geometry
3D car engines
Added new wheel textures
DoDo, Train, Ghost model taken from PS2 version
New Optimized HD textures
Blood, Moon, tire burnout marks, grass, etc.
Diablos can now be re-sprayed
Police models/textures changed to Xbox version + beta
Fixed and optimized textures previously missing
3D 8-ball in Shoreside Vale
Gateway to the stadium in Staunton Island (PS2)
Graffiti under the bridge in Shoreside Vale
Red bricks at the lighthouse in Portlands
Antenna on the buoys in the water
Piano keys at Villa Salvatore in Portland
License plates for garages in the industrial area Shoreside Vale, etc.
New design for the LiveArea screen
Added a new Manual (LiveArea screen)
Added a new copyright screen
Claude animation files replaced with the PS2 files
NPC animation files replaced with the PS2 files
Time/weather scale and car collision meshes ported from PS2 version
Added a new skin for Claude (Standart)
Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7)
Rebuilt textures and files
Fixed wheels Banshee and Stinger (LCS models/textures)
Fixed render bug for the BF Injection (Xbox model)
Fixed crashes and errors related to certain textures (Xbox model)
Fixed garage doors (Shoreside Vale)
Fixed vehicle durability for PSVita (+30%)
A: No performance changes, same experience as vanilla version
A: No, you can continue the game with the current savedata
A: Delete txd.img / txd.dir from ux0:data/gta3/models/
A: Delete txd.img / txd.dir from ux0:data/gta3/models/
A: The game supports cheat codes from the PS2-version
A: Yes. You can place your music along the path ux0:data/gta3/mp3
A: Open Options - Display Setup - Free Cam
PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection;
Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other
Special thanks to: DarthBellic for help to translation into english language