Changelog

This modification includes original content by PG Team as well as adapted work from other authors.

Version 1.5 (Coming Soon)

Audio & Radio

  • Switched to VBDec audio decoder for improved compatibility:

    • Music and sounds replaced with original PS2 versions;

  • Fixed radio switching when player controls are disabled;

  • Fixed engine acceleration sound playing after exiting a vehicle.

Interface & Controls

  • Added support for the rear touchpad;

  • Remapped map zoom controls to R1/R2;

  • Removed black border when aiming with the rocket launcher;

  • Increased minimap size by 30%;

  • Removed unused menu items;

  • Added traffic and pedestrian density options to the menu;

  • Added Gamepad Settings section:

    • Reworked control settings menu structure;

    • Updated controller illustrations;

  • Added custom waypoint texture and changed its color;

  • Adjusted auto-aim reticle color;

  • Adjusted menu cursor color.

Graphics & Environment

  • Added seabed under water;

  • Added beta livery for Enforcer (in-game and cutscenes);

  • Fixed visual bugs on map objects (over 60 textures);

  • Fixed a bug where environment geometry disappeared at certain angles;

  • Fixed glass rendering for windows;

  • Removed the Marcos Bistro interior introduced in 1.0 (Portland);

  • Removed the Taxi Depot interior introduced in 1.0 (Portland);

  • Fixed the wooden box texture.

Gameplay & Logic

  • Vehicles and pedestrians no longer disappear off-screen;

  • Replaced old garage door fix in Shoreside Vale with a more stable solution;

  • Fixed a bug where entering boats required pressing the button twice;

  • Fixed jittery vehicle movement at low framerates;

  • Fixed a bug causing the custom waypoint to disappear after loading a save.

Engine

  • Fixed compatibility with PC version save files;

  • Changed game TITLEID to GTA3RT000;

  • Fixed game file path structure;

  • Added file integrity check on PS Vita;

  • Refactored and cleaned up vehicle logic code;

  • Cleaned and fixed the object physics module;

  • Improved car behavior and fixed potential bugs;

  • Fixed an issue where NPC near-ped counters could go negative;

  • Fixed incorrect Z-axis placement after teleportation or cutscenes;

  • Fixed props that lacked collisions due to broken optimization logic.

Other

  • Updated LiveArea assets and in-game manual;

  • Fixed localization files and added missing strings.

Previous versions

Version 1.2

Graphics & Environment

  • Added fingered hand models for Claude and major story characters;

  • Minor bug fixes.

Audio & Radio

  • Fixed Uzi firing sound.

Other

  • Minor updates to the manual.

Version 1.0

Audio & Radio

  • Restored ambient sounds from the PS2 version:

    • Subway and train station announcements;

    • Coastal area ambiance;

    • Ambient sounds near Marcos Bistro;

    • Chinatown market sounds;

    • Rocket launcher reload sound;

  • Restored cut music and radio ads from PS2 version:

    • Tom Novy – Back to The Streets (Head Radio);

    • Conor and Jay – Carry Me Off (Head Radio);

    • Marydancin – Wash Him Off (Lips 106);

    • Gianni Schicchi – O Mio Babbino Caro (Double Clef FM);

    • Restored ads:

      • Ammu-Nation (Head Radio);

      • Army recruitment ads (Head Radio & Lips 106);

      • Reference to Duran Duran restored (Flashback FM);

  • Restored police radio chatter from the PS2 version.

Interface & Controls

  • Replaced weapon icons with PS2-style versions;

  • Added new loading screens;

  • Added HD splash screens;

  • Redesigned main menu;

  • Reworked world and minimap textures;

  • Replaced Uzi texture with beta version;

  • Updated radio station icons;

  • Replaced auto-aim reticle with one similar to LCS;

  • Restored original M16 crosshair.

Graphics & Environment

  • Added vehicles from the Xbox version and 3D engine models;

  • Added beta livery for police car (in-game and cutscenes);

  • Restored gas station from PS2 version (Portland);

  • Fixed garage doors (Shoreside Vale);

  • Reworked tire textures;

  • Replaced DoDo, Train and Ghost models with PS2 versions;

  • Diablos gang vehicles are now repaintable;

  • Reworked and optimized textures and models from Xbox version:

    • Roads, grass, sidewalks, manholes, walls, etc.;

  • Fixed BF Injection rendering for Xbox model;

  • Fixed texture bugs in various Xbox vehicle models;

  • Optimized HD textures:

    • Blood, moon, tire marks, etc.;

  • Fixed and restored missing or broken textures:

    • 3D sphere (Shoreside Vale);

    • Stadium gate (Staunton Island);

    • Graffiti under bridge (Shoreside Vale);

    • Red pattern on lighthouse (Portland);

    • Buoy antenna;

    • Piano keys in Salvatores mansion (Portland);

    • Garage signs in industrial zone (Shoreside Vale);

    • Other minor details;

  • Changed Claude’s default outfit (classic skin still available);

  • Imported timecyc and carcols from the PS2 version.

Gameplay & Logic

  • Changed ammo count per weapon:

    • Pistol: 17, Uzi: 30, Shotgun: 7;

  • Fixed rapid car destruction bug on PS Vita.

Animations

  • Replaced Claude’s animation set with PS2 version;

  • Replaced NPC animations with PS2 versions.

Other

  • Rewritten and expanded in-game manual;

  • Added updated copyright info;

  • Rebuilt and cleaned texture archives;

  • Fixed localization for PS Vita.

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