Changelog

This modification includes original content by PG Team as well as adapted work from other authors.

Version 1.5 (Coming Soon)

Audio & Radio

  • Replaced audio decoder with VBDec for improved compatibility:

    • Music and sounds restored from the original PS2 version;

  • Fixed missing kick sound when knocking NPCs off bikes;

  • Fixed police radio chatter when boats are destroyed or empty;

  • Fixed acceleration sound continuing after exiting a vehicle.

Interface & Controls

  • Added controller vibration support;

  • Map zoom controls remapped to R1/R2;

  • Added toggle for map legend with Square button;

  • "Back" button mapped to Circle;

  • Removed black border when aiming with the rocket launcher;

  • Increased minimap size by 30%;

  • Removed unused menu entries;

  • Added options to control traffic and pedestrian density;

  • Added Gamepad Settings section to the menu:

    • Updated structure of control settings;

    • Redesigned controller illustrations;

  • Fixed Russian font rendering;

  • Added texture and changed color of custom waypoint;

  • Fixed bug preventing placement of custom waypoint on the map;

  • Changed cursor color in the menu.

Graphics & Environment

  • Vehicles and pedestrians no longer despawn off-screen;

  • Fixed water rendering and added transparency;

  • Restored hidden objects:

    • Lifeguard hut (Washington Beach);

    • Phone booth (Downtown);

    • Shooting range poster in Ammu-Nation (Downtown); and more.

  • Fixed visual bugs on several environment objects;

  • Fixed textures in generic.txd and particle.txd:

    • Removed noise artifacts on road/environment textures (based on Xbox version);

    • Restored classic water texture;

    • Removed fake water reflection texture;

  • Reworked textures on police vehicles;

  • Fixed blimp texture;

  • Fixed incorrect positioning of vehicle light coronas;

  • Fixed Tommy’s outfit model and textures (in-game and cutscenes);

  • Added two new outfits for Tommy (Exclusive and Beta versions);

  • Fixed V-Rock logo on the radio station building;

  • Fixed the wooden box texture.

Gameplay & Logic

  • Restored original cheat codes from the PS2 version;

  • Added automatic switch to detonator after placing explosives;

  • Fixed auto-aiming issues;

  • Fixed a bug that blocked progression in the "Martha’s Mug Shot" mission;

  • Fixed bug where the custom waypoint disappeared after loading a save.

Engine

  • Fixed save compatibility with PC version (including Steam):

    • Resolved garage door and Pay'N'Spray issues;

  • Fixed duplicated shadows in cutscenes;

  • Changed game TITLEID to GTAVCRT00;

  • Corrected game file path structure;

  • Added file check for PS Vita system integrity;

  • Refactored and cleaned up vehicle logic;

  • Cleaned and fixed object physics module;

  • Improved car behavior and fixed potential bugs;

  • Fixed Rockstar optimization bug that prevented pedestrian spawning;

  • Fixed objects missing collisions due to faulty optimization.

Animations

  • Fixed bug that blocked weapon and phone call animations;

  • Added missing animations to match PS2 version behavior.

Other

  • Updated LiveArea assets and in-game manual;

  • Fixed localization files and added missing strings.

Version 1.0

Interface & Controls

  • Reworked and optimized HD HUD layout;

  • Added new loading screens;

  • Redesigned main menu;

  • Updated map and legend icons to match 10th Anniversary style;

  • Updated radio station icons;

  • Fixed intro / outro cutscenes and splash screens.

Graphics & Environment

  • Added and optimized models and textures from Xbox version:

    • Vehicles (including wheels);

    • Character hands in cutscenes;

  • Reworked and optimized HD textures:

    • Environment, asphalt, grass, sidewalks, sand, vegetation, etc.;

    • Lighting, sunrays, car headlights, and more;

  • Replaced weapons with PS2-style models;

  • Replaced beach fountain model with PS2 version;

  • Fixed white textures and broken collisions in the environment, including:

    • Building entrances at Rosenbergs office;

    • Windows in airport hangars;

    • Excavator and scrapyard hangar;

    • Old Sunshine Autos map;

  • Made "Howlin Petes Bike Emporium" window semi-transparent (as on PS2);

  • Replaced car wreck models;

  • Replaced water texture;

  • Fixed glow effects (e.g. emergency vehicle lights);

  • Updated timecyc for improved lighting;

  • WK Chariot Hotel renamed to Vice Point Langer (as in PS2 version);

  • Added new outfits for Tommy (from official Japanese release);

  • Fixed muzzle flash rendering.

Gameplay & Logic

  • Fixed traffic behavior on wide roads — now uses both lanes properly;

  • Completing Colonel Cortez missions now unlocks two docks instead of one;

  • Sabre Turbo and Cuban Hermes can now be resprayed.

Animations

  • Replaced Tommy’s animation set with PS2 version;

  • Fixed Victor Vance’s facial animation in intro cutscene;

  • Fixed character pose in "The Shootist" mission — weapons are now held correctly.

Other

  • Updated LiveArea assets;

  • Rewritten and expanded in-game manual;

  • Updated copyright information;

  • Repacked and cleaned texture and game data files;

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