Changelog

This modification includes original content by PG Team as well as adapted work from other authors.

Version 1.5 (Coming Soon)

Sound and Radio

  • Radio stations have been rebuilt for improved compatibility;

  • An additional siren sound has been added to emergency vehicles when pressing L3.

Interface and Controls

  • Added the option to permanently display the wanted level in the HUD;

  • Added the ability to switch to free aim while using auto-aim, similar to the Xbox version;

  • Updated control icons in the HUD: redesigned with a mix of 10th Anniversary Edition and Definitive Edition styles;

  • Fixed a bug where the mini-map wouldn’t load in time during fast travel;

  • Fixed crashes when opening the world map.

Graphics and Environment

  • Added road surface reflections during rainy weather;

  • Improved reflective surfaces on vehicles;

  • Added an option to disable the motion blur and FOV effect when driving;

  • Fixed a bug where environment textures disappeared when zooming in with the sniper rifle;

  • Fixed visual glitches on various environmental objects (more than 40 texture corrections);

  • Fixed the Tornado car model;

  • Fixed the rear wheel size on the ambulance;

  • Fixed exhaust smoke positions for several vehicles;

  • Fixed classic shadow for CJ;

  • Fixed shadow in certain interiors;

  • Fixed muzzle flash not displaying on the final bullet;

  • Fixed air bubble position when CJ is underwater;

  • Restored missing road sign labels;

  • Added flashing warning lights to road barricades;

  • Fixed stretched light glow effects;

  • Restored original environmental textures to prevent crashes;

  • Reduced the number of modified DFF models to improve stability and prevent crashes;

  • Fixed the texture on wooden crates.

Gameplay and Logic

  • Restored ambulance and firetruck response mechanics;

  • Pedestrians and vehicles no longer despawn when out of view;

  • Changed the aiming camera for the Country Rifle to a third-person perspective;

  • Enabled sprinting inside interiors;

  • Removed speed limits for vehicles on highways and certain map areas;

  • Fixed a bug where CJ could pick up items from a distance;

  • NPCs no longer die when their vehicles are hijacked;

  • Grove Street Families gang members can now ride bicycles;

  • Fixed escalator ladders;

  • Fixed damage values for the flower bouquet;

  • Removed the ability to jump into convertibles.

Engine

  • Fixed water physics and behavior;

  • Fixed rendering issues in cutscenes;

  • Updated configuration app:

    • Added toggles for several patches;

    • Redesigned the UI;

  • Changed the game’s TITLEID to GTASART00;

  • Fixed file path issues within the game structure;

  • Added a file existence check for PS Vita system directories;

  • Enabled shader cache to a separate folder;

  • Updated to the latest version of VitaGL.

Animations

  • Fixed shooting and reloading animations for:

    • Shotgun, Minigun, Rifle, Tech-9.

Other

  • Fixed fonts for multiple languages;

  • Corrected localization files;

  • Remapped controls to follow the PS3 version layout;

  • Updated LiveArea assets and in-game manual;

  • Completely rebuilt textures, removed unused data, and optimized game files.

Scripts 1.5

Key Changes

  • Added two-player co-op mode, as in the PS2 version (Free Roam and Rampage);

  • Added the Hot Coffee mini-game;

  • Adjusted the difficulty of several missions to match the PS2 version;

  • Removed all mission checkpoints introduced in the mobile version.

Mission Changes

  • In the mission “OG Loc”, one of the cars on the Mulholland Intersection highway now explodes during the chase after Jeffrey;

  • In the mission “Life’s a Beach”, you now need to score 4000 points in the dance mini-game to steal the van, just like on PS2;

  • In “Air Raid”, the RC planes now deal the same amount of damage to transmitters as on PS2;

  • The difficulty of the “Supply Lines” mission has been adjusted to match the PS2 version;

  • In “Burning Desire”, the house can now be set on fire using any explosion;

  • In “Reuniting the Families”, the marker in front of the motel is now placed on the correct side of the road;

  • Also in “Reuniting the Families”, the abrupt spawning of police cars during the chase has been fixed;

  • In “Lure”, the decoy car is now located in the garage near Woozie’s apartment;

  • In “Pier 69”, the Triads now arrive at the pier in a Sultan car;

  • In “Customs Fast Track”, you can now only reach the docks using Cesar’s car;

  • The “High Noon” mission was refined: • Pulaski and CJ now run from the spot where the grave was dug instead of the cemetery; • CJ now draws a pistol and shoots at the fleeing Pulaski (only if the player has a pistol, otherwise, he won’t shoot); • Pulaski’s car no longer spawns out of thin air — a police officer drives it in, then switches to the passenger seat and starts shooting at the player; • In the final cutscene, Pulaski’s car will now be shown destroyed (if you didn’t destroy it earlier, it will appear intact); • Hernandez’s body has been added to the grave pit;

  • Mastery School changes: • The “Spin and Go” test has been restored to the driving school; • The “Burn & Lap” test now requires completing 5 laps in 40 seconds, like on PS2 (previously only 3 laps); • The driving school instructor now informs the player about all 12 required tests (instead of 11); • The “Stoppie” and “Jump & Stoppie” challenges have been restored to the bike school; • The bike school and boat school now feature briefings before each test, using previously unused voice lines (as in driving school);

  • The ability to exit the vehicle during a unique date with Michelle has been restored;

  • In the side mission “Big Smoke’s Cash”, the Patriot and its driver are no longer fully damage-proof;

  • In the “Blood Ring” stadium event, only Bloodring Bangers are used now, and crowd sounds have been diversified.

General Changes

  • Added the “Body Stats Fix in Interiors” script;

  • Added the “Food Eating Fix” script;

  • Gang relationship system has been expanded;

  • Adrenaline pickups have been added;

  • Health pickups have been added near every hospital in the state;

  • The tutorial text shown when you first visit a hospital or police station can now be skipped;

  • Gym controls now match the PC version: you must alternate between two buttons to perform exercises, instead of mashing one (as on mobile);

  • Restored spotlight beams on the lighthouse and the casino pyramid;

  • Working valets can now be seen at the “Rodeo Hotel” in Los Santos and “The Visage” in Las Venturas;

  • The garage at the Johnson House is now locked until the first mission is completed;

  • The Doherty garage is now locked until completing the mission “Are You Going to San Fierro?”;

  • After the “Reuniting the Families” mission, Sweet’s car will no longer appear at his house — it will return only after completing “Riot”;

  • Gyms, tattoo parlors, and some other interiors are now only accessible once the corresponding city is unlocked through story progression;

  • Dating potential girlfriends is now only possible after unlocking the relevant city;

  • Club dancing is now only available after completing the “Life’s a Beach” mission;

  • Drug dealers can now potentially spawn in San Fierro, Las Venturas, and rural areas;

  • The number of dealers in Ganton now changes depending on the current stage of the story;

  • After the “Robbing Uncle Sam” mission, Emmet will now offer a Tec-9;

  • After “High Stakes, Low Rider”, Cesar and his car will no longer appear in front of his house;

  • After “Toreno’s Last Flight”, the AK-47 and RPG no longer remain lying on the helipad;

  • A Police Maverick is now present at the SFPD headquarters;

  • The Leviathan helicopter now always comes with a magnet (as in the “Up, Up and Away!” mission);

  • Transmitters are now always visible on Zero’s rooftop, as seen in the “Air Raid” mission;

  • Many new unique parked vehicles have been added throughout the map;

  • Before the mission “Big Smoke”, Smoke’s car will now appear in front of the Johnson House;

  • After completing “Customs Fast Track”, the Jester now correctly appears at Wang Cars;

  • The parachute now deploys at heights above 25 meters (previously 20 meters);

  • DJs have been added to the clubs;

  • More custom license plates have been added to the import/export garage;

  • After the “Big Smoke” mission, CJ’s mother’s grave at the Los Santos cemetery is now filled with soil and features a gravestone;

  • After “Los Sepulcros”, Kane’s grave is also filled with soil and marked with a gravestone;

  • Well Stacked Pizza in Palomino Creek and Montgomery, the barber shop in El Quebrados, and the outdoor gym at Santa Maria Beach now appear on the radar.

Bug Fixes

  • The “Fix Bike Transfender Glitch” has been reworked and restored;

  • In the opening cutscene where the cops drive CJ in a police car, Hernandez now sits on the right and CJ on the left — matching the seating from the earlier scene;

  • Officer Tenpenny’s final line in the intro cutscene is no longer cut off;

  • Skipping the intro cutscene now happens in segments, rather than skipping the entire sequence at once;

  • The train in the opening scene now moves slower, as in the PS2 version;

  • Cutscenes in the mission “Sweet & Kendl” can now be skipped;

  • Fixed a bug during the date with Michelle where she could drive off without CJ;

  • Katie now prefers fast drives instead of slow ones, matching her dialogue;

  • If you kill a girlfriend while trying to start a relationship, it will now negatively affect your progress with her;

  • Failing the Hot Coffee mini-game now decreases your relationship progress;

  • Fixed a bug where Helena could disappear if you arrived at her house in a Bandito;

  • In the “Drive-Thru” mission, characters no longer teleport around inside the car;

  • In “Cleaning the Hood”, the drug dealer now stays lying on the ground after the cutscene ends;

  • In “Robbing Uncle Sam”, the military Patriot will no longer teleport behind the player during the chase if its driver dies;

  • In “Catalyst”, the Grove Street member no longer disappears from the car in the final cutscene;

  • In “OG Loc”, Freddy’s bike can no longer be stolen, which previously caused game crashes;

  • In “Burning Desire”, a bug has been fixed where the house could be ignited using gas grenades;

  • In “Burning Desire”, the Vagos member who is on the phone now actually holds a phone instead of a pistol;

  • Opening cutscenes in “Reuniting the Families” and “Air Raid” can now be skipped;

  • The tutorial cutscene at the end of “Doberman” can now be skipped;

  • In “Farewell, My Love…”, Claude is now driving the car instead of Woozie;

  • In the ending cutscene of “Tanker Commander”, Catalina is now invincible;

  • The correct tinted Rancher model is now used in “Lure”;

  • In “Deconstruction”, a Dumper truck now appears at the construction site;

  • In “Yay Ka-Boom-Boom”, factory workers no longer disappear after the bomb is activated;

  • The mission “King in Exile” now properly restarts after failure;

  • After completing “Stowaway”, crates no longer remain on the runway at the abandoned airstrip;

  • In “Dam and Blast”, one additional container has been placed on the dam;

  • In “Dam and Blast”, the camera no longer clips through the ground during the falling plane cutscene;

  • In “Caligula Robbery”, the game no longer resets CJ’s current hairstyle;

  • In “Key to Her Heart”, the correct Millie models are now used in both the sex shop and her home;

  • The “Kickstart” mission can now be completed on Mondays, Wednesdays, and Fridays (previously only two days due to a bug);

  • Siren speed in “Black Project” is now consistent with the PS2 version.

  • In the “End of the Line” mission, the fourth floor of Smoke’s hideout is now correctly labeled as “Floor 4: Smoke’s Suite”;

  • Fixed a bug in “End of the Line” where the player could teleport into Smoke’s hideout from a different interior;

  • In the second part of “End of the Line”, Tenpenny now uses the same shotgun as in the cutscene, and Big Smoke’s body and items remain in the same place as shown during the cinematic;

  • In the “PIT Maneuver” driving school test, the police officer no longer shouts lines when you ram him;

  • The “Pimping” side mission no longer causes Ballas to become friendly toward the player;

  • Fixed a bug where, after canceling the pimping mission, the characters spawned for the mission would remain frozen in place;

  • Fixed a bug in the paramedic mission where, if no patients could be found nearby, the game would still display a “mission failed” message;

  • Fixed a mobile version bug where the flight school didn’t show all performance stats after completing a test;

  • In the 5th “Quarry Mission”, fixed an issue where unloading barrels could trigger a “stunt bonus”;

  • Players can no longer buy food from street vendors while wearing a jetpack;

  • Gym usage limits now follow the SilentPatch logic — they are based on in-game days passed;

  • Corrected the strength gain rate when using minimum and maximum dumbbell weights in gyms;

  • Fixed the Boxville van doors in the burglary mission;

  • Motorcycles now properly appear near the bike school after it’s completed;

  • People drinking in bars now visibly hold bottles in their hands;

  • Fixed a bug where completing a shooting range challenge could sometimes double the player’s ammo for certain weapons;

  • Adjusted the position of the save pickup in Madd Dogg’s mansion to fix a bug that broke the basketball mini-game;

  • The bribe pickup in San Fierro (Doherty) has been moved to a more logical location (it previously spawned inside a building);

  • Fixed the placement of the Country Rifle pickup at one location;

  • The knife pickup previously buried underground in San Fierro has been moved to the surface;

  • The diner in Fort Carson now properly shows on the radar during dates;

  • Fixed the license plate on Cesar’s car — it now correctly reads “VLA4L” (Varrios Los Aztecas 4 Life) instead of “LVA4L”;

  • Strip club spending is now correctly reflected in player statistics;

  • Money spent on vehicle tuning, arcade machines, hot dog vans, and street vendors is now tracked in the stats;

  • The basketball stat “Longest dunk distance” is now properly converted from meters to feet.

Animations

  • The game now uses a more accurate landing animation when using a parachute;

  • The “Home_brains” script has been restored, bringing back unique idle behavior for homeless pedestrians;

  • CJ now reacts to whether he scores or misses when throwing a basketball;

  • CJ now stretches after finishing a workout on the treadmill or exercise bike;

  • In the mission “Ryder”, during the cutscene at the pizza place robbery, CJ now sits at the table and eats pizza instead of doing it directly at the counter.

Model Changes

  • In the mission “Sweet’s Girl”, Seville Boulevard Families members now have unique models;

  • In “Reuniting the Families”, unique models for Temple Drive and Seville Boulevard Families members have been added at the motel;

  • In “You’ve Had Your Chips”, “Intensive Care”, and “The Meat Business”, Sindacco Family members now have unique models;

  • In “Intensive Care”, “Freefall”, and “Saint Mark’s Bistro”, Forelli Family members now have unique models;

  • The variety of Ballas and Grove Street Families gang members has been expanded in many missions;

  • In “Management Issues”, Madd Dogg’s manager now has a new appearance;

  • In “The Da Nang Thang”, one of the captured refugees now uses the cut model Csom2;

  • In “OG Loc”, Freddy now has a unique model;

  • In “Madd Dogg’s Rhymes”, OG Loc now appears in a Burger Shot employee uniform;

  • In “Los Desperados”, Cesar’s friends — Sunny, Hazer, and Gal — now have unique models;

  • In “Los Sepulcros”, Kane has a revised model;

  • In “Snail Trail”, the reporter now has a new model;

  • In “Snail Trail”, the reporter is now picked up by a taxi with a correct driver model;

  • In “Tanker Commander”, Mr. Whittaker now has a new appearance;

  • In “Home in the Hills”, Big Poppa now has a unique model;

  • In “Doberman”, the Grove Street traitor now has a new model;

  • In the side mission “Big Smoke’s Cash”, all three GSF models — Fam1, Fam2, and Fam3 — are now used;

  • In “Home in the Hills”, Denise Robinson has been replaced with a generic prostitute;

  • In “Customs Fast Track”, guards now use the more fitting WMYSGRD model;

  • In “Wrong Side of the Tracks”, the train now features more Vagos member variants;

  • In “Key to Her Heart”, the Russian mobster from the intro has been replaced with an Italian mobster (Vmaff4);

  • In “End of The Line”, more gang member variants now appear, and the out-of-place Male01 peds have been removed;

  • The Four Dragons Casino is now guarded by Triads instead of generic bouncers;

  • In “Supply Lines” and “Beefy Baron”, San Fierro pedestrians now appear in the city instead of rural ones;

  • In “N.O.E”, fighter jets are now piloted by military personnel instead of generic civilians.

Version 1.0

Sound and Radio

  • Cut music songs has been restored:

    • Master Sounds 98.3

      • Charles Wright — «Express Yourself»

      • The Blackbyrds — «Rock Creek Park»

      • James Brown — «The Payback»

      • Maceo & The Macks — «Soul Power ’74»

      • The J.B.’s — «Grunt»

    • Playback FM

      • Ultramagnetic MC’s — «Critical Beatdown»

    • Bounce FM

      • Fatback — «Yum Yum»

      • Roy Ayers — «Running Away»

      • The Gap Band — «You Dropped A Bomb On Me»

    • K-DST

      • Tom Petty — «Runnin’ Down a Dream»

      • Joe Cocker — «Woman to Woman»

    • K-Jah West

      • Black Harmony — «Don’t Let It Go To Your Head»

      • Blood Sisters — «Ring My Bell»

    • Radio X

      • Ozzy Osbourne — «Hellraiser»

      • Rage Against The Machine — «Killing in the Name»

    • Radio Los Santos

      • 2Pac — «I Don’t Give A F*ck»

      • N.W.A. — «Express Yourself»

Interface and Controls

  • Menu graphics redesigned to match the PC version;

  • Loading screens replaced with those from the PC version;

  • Map texture replaced with the PC version;

  • Fixed rendering of the original font;

  • Fixed radio station icons;

  • Fixed HUD layout for PlayStation Vita.

Graphics and Environment

  • Fully reworked and optimized PC textures (around 7000 total):

    • Ground, grass, asphalt, walls, billboards, signs, sand, sidewalks, rooftops, etc.;

  • Replaced vehicle elements:

    • Rims, tires, headlights, and steering wheels with PC equivalents;

  • Fixed vehicle models:

    • Nebula, Cheetah, Dozer, Dumper, Linerunner, Phoenix, Yankee, Monster, Merit;

    • All motorcycles;

    • Three trailers;

  • Replaced the Camper model with the PS2 version;

  • Fixed vinyl textures on the following vehicles:

    • Elegy, Uranus, Jester, Flash, Sultan, and Stratum;

  • Corrected vehicle reflection textures;

  • Added vegetation and rocks across San Andreas:

    • Based on reworked PS2 grass textures;

    • Restored breakable small plants from the PC version;

  • Restored missing PS2 details in Las Venturas:

    • Four Dragons Casino design;

    • Pay’n’Spray near Royal Casino;

  • Fixed display of names on signs;

  • Added missing smoke to some objects and restored flies near hotdog stands;

  • Fixed lighting from multiple light sources;

  • Fixed textures for Kendl in both gameplay and cutscenes;

  • Adjusted brightness of weapon textures (they were previously too bright).

Gameplay and Logic

  • CJ can now jump into all convertibles;

  • Fixed pedestrian behavior.

Animations

  • Fixed parachute animation to match the PS2 version;

  • Fixed pedestrian animations.

Other

  • Updated LiveArea assets;

  • Added a new game manual;

  • Added a new copyright screen;

  • Updated control scheme in the style of the original PS3 version;

  • All textures rebuilt, unused assets removed, files optimized, including:

  • Mipmaps added to all textures

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