> For the complete documentation index, see [llms.txt](https://dev.pgteam.org/mods/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dev.pgteam.org/mods/en/gta/rt/sa.md).

# GTA San Andreas

{% content-ref url="/pages/RjRGAATVTgZoDP1i7CTt" %}
[Changelog](/mods/en/gta/rt/sa/changelog.md)
{% endcontent-ref %}

<details>

<summary>FAQ</summary>

<mark style="color:$success;">**Does the modification affect performance?**</mark>\
\&#xNAN;***A:***  We’ve tried to improve performance by updating the game to the latest version of VitaGL and optimizing resources. However, the final performance may vary depending on the scene.

<mark style="color:$success;">**Do I need to start a new game?**</mark>\
\&#xNAN;***A:***  Yes. Starting from version 1.5.

<mark style="color:$success;">**Are Android saves supported?**</mark>\
\&#xNAN;***A:***  No. Starting from version 1.5.

<mark style="color:$success;">**How do I enter cheat codes?**</mark>\
\&#xNAN;***A:***  The game supports original PC-version cheat codes. Press L1 + Select to open the cheat menu. You can find the full list of cheat codes in the manual on the LiveArea screen.

<mark style="color:$success;">**Can I add my own music to the game?**</mark>\
\&#xNAN;***A:***  No, the game does not support custom music.

<mark style="color:$success;">**Can I change the controls?**</mark>\
\&#xNAN;***A:***  Open the Configuration App (LiveArea – gear icon) → Configure Controls.

<mark style="color:$success;">**How do I use the touchscreen in the game?**</mark>\
A:  Open the Configuration App (LiveArea – gear icon) → Enable the checkbox “Front Touchpad L2/R2”.

<mark style="color:$success;">**How do I enable free aiming in the game?**</mark>\
\&#xNAN;***A:*** By default, during Auto Aim, press D-Pad Down to switch to Free Aim mode. You can reassign the control in the Configuration App.

<mark style="color:$success;">**Why didn’t you add \*insert\_any\_cool\_mod\_name\_here\*?**</mark>\
\&#xNAN;***A:***  The PS Vita version of the game does not support AML, ASI, or CLEO mods. Porting them is either impossible or would require an unreasonable amount of time.

<mark style="color:$success;">**Can I install Project Kaizo on your version of the game?**</mark>\
\&#xNAN;***A:***  No. Project Kaizo replaces the script files, which completely removes all changes we’ve made to the game’s behavior and logic.

<mark style="color:$success;">**Why didn’t you bring back volumetric clouds, heat haze, and other atmospheric effects?**</mark>\
\&#xNAN;***A:***  Same reason as above. There’s no other way to restore these features.

<mark style="color:$success;">**The game crashes frequently!**</mark>\
\&#xNAN;***A:*** If you’re using the rePatch plugin, make sure it’s the [rePatch reLoaded](https://github.com/SonicMastr/rePatch-reLoaded) version.\
Older versions of rePatch are incompatible and may cause frequent crashes or prevent the game from launching at all.

<mark style="color:$success;">**The game crashes on load!**</mark>\
\&#xNAN;***A:*** Delete the following files and folders if they exist:

> * ux0:data/rt/gtasa/models/MINFO.BIN
> * ux0:data/rt/gtasa/CINFO.BIN
> * ux0:data/shader\_cache

And try again.\
\&#xNAN;*If nothing helps, please contact us via the ‘Feedback’ page.*

<mark style="color:$success;">**Do you plan to update the game further?**</mark>\
\&#xNAN;***A:***  Version 1.5 is the final release. We do not plan any further updates.

</details>

<details>

<summary>Known Issues</summary>

* The game may crash occasionally. This is related to the specifics of the PS Vita version.
  * Save manually more often. Starting from version 1.5, checkpoints added in the mobile version of the game have been removed!
* In some heavily loaded scenes, the FPS counter may drop to 17–19. This is related to the specifics of the PS Vita version.
* A short stutter may occur when switching radio stations. This is related to the specifics of the PS Vita version.
* Music and ads on some radio stations may still cut off. This is related to the specifics of the PS Vita version.
* Some motorcycles may display incorrect tire textures.

{% hint style="info" %}
If you find a bug or issue in the game related to our modification, please [contact us](/mods/en/support/feedback.md)!
{% endhint %}

</details>

<details>

<summary>Credits</summary>

***PG Team:***&#x20;

* Dima353 – programming, resource work, feature implementation, testing;
* SkyForces – programming, feature implementation, testing;
* Once13One – resource work, design, feature implementation, testing, coordination.
* ***Contributors:*** AML Team, Raskul, The Hero, BMWSauberF1.08, MMK\_033, atfburner, SergeDV, Mugetsuga, Bardash\_Yankee, HybridTheory and other.

***Original port autors:*** TheFloW, Rinnegatamante

***Special thanks to:***&#x20;

* gl33ntwine – for developing the launcher and providing ongoing support throughout the project;
* Rinnegatamante – for assistance with bug fixing;
* Raskul – for helping adapt the *main.scm* modification for PS Vita;
* pirotex and DarthBellic – for helping with testing;

</details>

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[Installation](/mods/en/gta/rt/sa/install.md)
{% endcontent-ref %}

### \_SCREENSHOTS

<div><figure><img src="/files/IFBIlPxUsZRNglvZ5vgs" alt=""><figcaption></figcaption></figure> <figure><img src="/files/pA2BZ8rUu1MGtYazh6jM" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/rz39u2cLTvgidHT2hH4s" alt=""><figcaption></figcaption></figure> <figure><img src="/files/GWWcwcxWzmuAjaqJNJcA" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/KmfVljJmtJkMZIUsMXCj" alt=""><figcaption></figcaption></figure> <figure><img src="/files/8spDL7OGdeLAxpwE22Hn" alt=""><figcaption></figcaption></figure></div>
